Stats & Fusion
Point-for-point build planning, compare two builds, preview any fusion.
DBOG // Toolkit
Stats, fusion, traits, bosses, moves, meteor HP and training, computed from documented formulas and stated assumptions, saved in your browser.
Point-for-point build planning, compare two builds, preview any fusion.
Every move's damage, cooldown and cost, searchable and sortable.
Kills, MP and Zeni per hour for any boss and time-to-kill.
Runs entirely client-side. Builds save locally in this browser.
Build
Distribute skill points, stack buffs and forms, compare two builds, preview fusions. Output = ((SP − 1) × (raceMult + traitBonus)) + 1.
Read ratios as Health → Physical Damage → Ki Damage. For example, 2-0-3 splits each five-point cycle into 2 Health and 3 Ki Damage. It doesn't describe your final five stats.
The community guide uses a practical target of 300 displayed Ki Control output for Ki ultimates or 300 displayed Agility output for rush ultimates. Check again after a reset. These are output targets, not an instruction to spend 300 points; fixed HTC/GC gains stay separate from freely allocated points.
Community build guide ↗Base output = ((SP − 1) × (raceMult + traitBonus)) + 1. Buffs shown as ×multiplier.
Uses both builds' Outputs (before buff multipliers).
Hidden multiplier per stat: 1 + (Level − 1) × level coefficient + (Output − 1) × stat coefficient, from the latest DG maths list (17 Sep 2026). Damage uses the same number as its base multiplier.
Odds
Each Porunga "Improve my traits" wish adds +0.025 to a random stat. You get 5 total.
Daima wish "Adjust my traits" rerolls 1 random trait. 7-day cooldown. Reset all DB cooldowns: 400 Robux (~$5.00 per reset at $9.99/800 Robux). You cannot choose which cooldown to reset.
Farming
Overworld NPC respawn = 20s, no load-in. Raids have no respawn (just retry + load-in). Zeni resets 12h after a rewarded completion. MP is awarded every kill. Session estimates count complete cycles and assume the first Zeni reward is available.
Data
Fetched live from Google Sheets on each page load. Moves with confirmed damage scaling can fill Quick Move Damage. Unknown scaling stays manual.
Enter a move's base power in Quick Move Damage, not the final damage from someone else's build. The community guide's rankings include different charge and critical-hit conditions, so they aren't a universal tier list.
For farming, consider cooldown, resource recovery and the hits you can actually land. The saved guide tests chargeable Ki ultimates fully charged and ordinary beams/blasts uncharged; some melee results have unmarked critical hits.
Community moveset guide ↗Build
Set your grade for each stat. Only 1 stat can be Z tier. The rest cap at S. All stats start at F.
2× Mastery Gamepass × 2× Robux Weights × 2× HTC = 8× DCBAS Boost
Select a path form to see its perfected tiers. Set your goal grades and see how much MP is needed. Cost per tier: D=25, C=50, B=75, A=100, S=125, Z=150 MP.
Farming
Training is per individual stat. HTC: 10/day (50 GP), entry 200,000 Zeni or gamepass. GC: 5/day (20 GP), entry 50,000 Zeni or gamepass.
This planner tracks one stat at a time. The community guide treats HTC/GC gains as fixed gains retained after a reset. Don't add the same training points again as freely spendable level-up points.
After resetting, check your displayed Agility and Ki Control before applying a Health/damage ratio. Example path builds can assume training and rewards your character hasn't earned.
Farming
Each player contributes 76,500 + 1,500 × (Level − 1). A one-time 1,500 Meteor Base is added to the total, then scaled by lobby factor PlayerCount−0.2 and floored.
Reference desk
Build advice, source notes and the assumptions behind your results.
Selected guidance from the saved 23-document DBOG collection. Original links below may contain wording corrected in the local edition; game values haven't all been retested.
Ratios always follow Health, Physical, Ki. A zero means no points from that cycle, not zero final output.
2-3-0Melee focus2-0-3Ki focus5-5-0Equal Health / melee5-0-5Equal Health / Ki25 level-ups → 125 points. At 2-0-3: 50 Health + 75 Ki, after meeting resource needs.
Build notation ↗Check your race, path requirements and earned rewards. A guide's example budget or buffed output isn't automatically a number to enter as skill points.
Recheck the guide's 300 output resource targets after a reset. Track fixed training separately and assign any ratio leftovers deliberately.
Reported test damage depends on the build, charge and critical hits. Compare cooldown, cost and successful hits alongside the headline number.
Beam and blast resource labels were corrected to Ki cost in the local guide. Tested final damage isn't base move power.
Quest, mentor and NPC references help plan what to do next. Confirm rewards against your current game before using an old table as your target.
Raid Zeni requires a completed kill with its reward available. A session that ends before the first kill earns no kill reward.
The stat cap defaults to the reported 12,500 and can be changed in Settings. The GK cap shown under Point Sources is an estimate worked out from it. Neither has been tested in-game.
Stat cap: 12,500, community-reported (raccoon6890, 17 September). Their September block lists max stats 12,500 and a base max of 10,412 from levels, HTC, GC, wishes, Piccolo and masters. They also put the GK cap "somewhere between 2088 and 2949", and 12,500 − 10,412 = 2,088 exactly, so that cap counts fixed HTC/GC points. The calculator now follows that: the limit covers every earned point, and only the five starting points sit outside it. In March a developer said fixed HTC/GC didn't count toward the old 10,000 cap, so the true GK room could be larger. GK cap (estimate) under Point Sources = stat cap − everything else you've entered, about 2,091 on a maxed build. GK earned past that is assumed not to count. Raccoon adds that the cap rises with max level and GK doesn't. Existing allocations are kept, even if over budget.
An August 25 shared breakdown supports 6,245 level points + 250 wishes + 100 Piccolo + 64 mentors = 6,659 free points before GK, plus 3,750 fixed training = 10,409 earned points. Five starting points bring the displayed total to 10,414. Raccoon's September list and an April post both report 10,412, which would mean 67 master points rather than 64. That three-point difference remains unexplained.
The saved September block lists Health's stat coefficient as 0.012, down from the 0.014 in employingbroom7's March version of the same list. The FAQ now shows 0.012. Nothing else in the calculator uses it. Other listed level/stat coefficients agree with the current model.
The running GK counter is restored from the agreed checkpoint: 2,949 on 4 August 2026, plus two per New York calendar day. That gives 3,041 on 19 September. It's a projection assuming every claim and no downtime, not a reading of your character. Enter your actual earned total under Point Sources, or use Required to reverse-plan it.
The latest saved patch entry reviewed is dated 11 September and concerns gamepass icons. It doesn't confirm a maths change. Community guide damage tests aren't imported as base move power.